//================= Hercules Database =====================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2017  Hercules Dev Team
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Items Options Database
//=========================================================================

item_options_db: (
/**************************************************************************
 ************* Entry structure ********************************************
 **************************************************************************
{
	Id: (int)                      This value must be unique, with an index
	                               that is represented client-side in
	                               data/luafiles514/lua files/datainfo/addrandomoptionnametable.lub
	Name: (string)                 Must be a unique string since it is used
	                               as a constant.
	Script: <"">                   Script effect of the option. Utilizes getequippedoptioninfo
	                               for a variable bonus effect.
},
*/
{
	Id: 1
	Name: "VAR_MAXHPAMOUNT"
	Script: <" bonus(bMaxHP, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 2
	Name: "VAR_MAXSPAMOUNT"
	Script: <" bonus(bMaxSP, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 3
	Name: "VAR_STRAMOUNT"
	Script: <" bonus(bStr, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 4
	Name: "VAR_AGIAMOUNT"
	Script: <" bonus(bAgi, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 5
	Name: "VAR_VITAMOUNT"
	Script: <" bonus(bVit, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 6
	Name: "VAR_INTAMOUNT"
	Script: <" bonus(bInt, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 7
	Name: "VAR_DEXAMOUNT"
	Script: <" bonus(bDex, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 8
	Name: "VAR_LUKAMOUNT"
	Script: <" bonus(bLuk, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 9
	Name: "VAR_MAXHPPERCENT"
	Script: <" bonus(bMaxHPrate, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 10
	Name: "VAR_MAXSPPERCENT"
	Script: <" bonus(bMaxSPrate, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 11
	Name: "VAR_HPACCELERATION"
	Script: <" bonus(bHPrecovRate, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 12
	Name: "VAR_SPACCELERATION"
	Script: <" bonus(bSPrecovRate, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 13
	Name: "VAR_ATKPERCENT"
	Script: <" bonus(bAtkRate, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 14
	Name: "VAR_MAGICATKPERCENT"
	Script: <" bonus(bMatkRate, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 15
	Name: "VAR_PLUSASPD"
	Script: <" bonus(bAspd, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 16
	Name: "VAR_PLUSASPDPERCENT"
	Script: <" bonus(bAspdRate, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 17
	Name: "VAR_ATTPOWER"
	Script: <" bonus(bAtk, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 18
	Name: "VAR_HITSUCCESSVALUE"
	Script: <" bonus(bHit, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 19
	Name: "VAR_ATTMPOWER"
	Script: <" bonus(bMatk, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 20
	Name: "VAR_ITEMDEFPOWER"
	Script: <" bonus(bDef, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 21
	Name: "VAR_MDEFPOWER"
	Script: <" bonus(bMdef, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 22
	Name: "VAR_AVOIDSUCCESSVALUE"
	Script: <" bonus(bFlee, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 23
	Name: "VAR_PLUSAVOIDSUCCESSVALUE"
	Script: <" bonus(bFlee2, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 24
	Name: "VAR_CRITICALSUCCESSVALUE"
	Script: <" bonus(bCritical, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 25
	Name: "ATTR_TOLERACE_NOTHING"
	Script: <" bonus2(bSubEle, Ele_Neutral, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 26
	Name: "ATTR_TOLERACE_WATER"
	Script: <" bonus2(bSubEle, Ele_Water, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 27
	Name: "ATTR_TOLERACE_GROUND"
	Script: <" bonus2(bSubEle, Ele_Earth, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 28
	Name: "ATTR_TOLERACE_FIRE"
	Script: <" bonus2(bSubEle, Ele_Fire, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 29
	Name: "ATTR_TOLERACE_WIND"
	Script: <" bonus2(bSubEle, Ele_Wind, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 30
	Name: "ATTR_TOLERACE_POISON"
	Script: <" bonus2(bSubEle, Ele_Poison, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 31
	Name: "ATTR_TOLERACE_SAINT"
	Script: <" bonus2(bSubEle, Ele_Holy, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 32
	Name: "ATTR_TOLERACE_DARKNESS"
	Script: <" bonus2(bSubEle, Ele_Dark, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 33
	Name: "ATTR_TOLERACE_TELEKINESIS"
	Script: <" bonus2(bSubEle, Ele_Ghost, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 34
	Name: "ATTR_TOLERACE_UNDEAD"
	Script: <" bonus2(bSubEle, Ele_Undead, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 35
	Name: "ATTR_TOLERACE_ALL"
	Script: <" bonus2(bSubEle, Ele_All, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
// TODO: Confirm if damage reduction is implemented correctly.
// kRO desc : <ELEMENT> 몬스터로부터 받는 물리 데미지 %d%% 감소.
{
	Id: 36
	Name: "DAMAGE_PROPERTY_NOTHING_USER"
	Script: <" bonus3(bSubEle, Ele_Neutral, getequippedoptioninfo(IT_OPT_VALUE), BF_NORMAL); ">
},
{
	Id: 37
	Name: "DAMAGE_PROPERTY_NOTHING_TARGET"
	Script: <" bonus2(bAddEle, Ele_Neutral, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 38
	Name: "DAMAGE_PROPERTY_WATER_USER"
	Script: <" bonus3(bSubEle, Ele_Water, getequippedoptioninfo(IT_OPT_VALUE), BF_NORMAL); ">
},
{
	Id: 39
	Name: "DAMAGE_PROPERTY_WATER_TARGET"
	Script: <" bonus2(bAddEle, Ele_Water, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 40
	Name: "DAMAGE_PROPERTY_GROUND_USER"
	Script: <" bonus3(bSubEle, Ele_Earth, getequippedoptioninfo(IT_OPT_VALUE), BF_NORMAL); ">
},
{
	Id: 41
	Name: "DAMAGE_PROPERTY_GROUND_TARGET"
	Script: <" bonus2(bAddEle, Ele_Earth, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 42
	Name: "DAMAGE_PROPERTY_FIRE_USER"
	Script: <" bonus3(bSubEle, Ele_Fire, getequippedoptioninfo(IT_OPT_VALUE), BF_NORMAL); ">
},
{
	Id: 43
	Name: "DAMAGE_PROPERTY_FIRE_TARGET"
	Script: <" bonus2(bAddEle, Ele_Fire, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 44
	Name: "DAMAGE_PROPERTY_WIND_USER"
	Script: <" bonus3(bSubEle, Ele_Wind, getequippedoptioninfo(IT_OPT_VALUE), BF_NORMAL); ">
},
{
	Id: 45
	Name: "DAMAGE_PROPERTY_WIND_TARGET"
	Script: <" bonus2(bAddEle, Ele_Wind, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 46
	Name: "DAMAGE_PROPERTY_POISON_USER"
	Script: <" bonus3(bSubEle, Ele_Poison, getequippedoptioninfo(IT_OPT_VALUE), BF_NORMAL); ">
},
{
	Id: 47
	Name: "DAMAGE_PROPERTY_POISON_TARGET"
	Script: <" bonus2(bAddEle, Ele_Poison, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 48
	Name: "DAMAGE_PROPERTY_SAINT_USER"
	Script: <" bonus3(bSubEle, Ele_Holy, getequippedoptioninfo(IT_OPT_VALUE), BF_NORMAL); ">
},
{
	Id: 49
	Name: "DAMAGE_PROPERTY_SAINT_TARGET"
	Script: <" bonus2(bAddEle, Ele_Holy, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 50
	Name: "DAMAGE_PROPERTY_DARKNESS_USER"
	Script: <" bonus3(bSubEle, Ele_Dark, getequippedoptioninfo(IT_OPT_VALUE), BF_NORMAL); ">
},
{
	Id: 51
	Name: "DAMAGE_PROPERTY_DARKNESS_TARGET"
	Script: <" bonus2(bAddEle, Ele_Dark, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 52
	Name: "DAMAGE_PROPERTY_TELEKINESIS_USER"
	Script: <" bonus3(bSubEle, Ele_Ghost, getequippedoptioninfo(IT_OPT_VALUE), BF_NORMAL); ">
},
{
	Id: 53
	Name: "DAMAGE_PROPERTY_TELEKINESIS_TARGET"
	Script: <" bonus2(bAddEle, Ele_Ghost, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 54
	Name: "DAMAGE_PROPERTY_UNDEAD_USER"
	Script: <" bonus3(bSubEle, Ele_Undead, getequippedoptioninfo(IT_OPT_VALUE), BF_NORMAL); ">
},
{
	Id: 55
	Name: "DAMAGE_PROPERTY_UNDEAD_TARGET"
	Script: <" bonus2(bAddEle, Ele_Undead, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 56
	Name: "MDAMAGE_PROPERTY_NOTHING_USER"
	Script: <" bonus3(bSubEle, Ele_Neutral, getequippedoptioninfo(IT_OPT_VALUE), BF_MAGIC); ">
},
{
	Id: 57
	Name: "MDAMAGE_PROPERTY_NOTHING_TARGET"
	Script: <" bonus2(bMagicAddEle, Ele_Neutral, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 58
	Name: "MDAMAGE_PROPERTY_WATER_USER"
	Script: <" bonus3(bSubEle, Ele_Water, getequippedoptioninfo(IT_OPT_VALUE), BF_MAGIC); ">
},
{
	Id: 59
	Name: "MDAMAGE_PROPERTY_WATER_TARGET"
	Script: <" bonus2(bMagicAddEle, Ele_Water, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 60
	Name: "MDAMAGE_PROPERTY_GROUND_USER"
	Script: <" bonus3(bSubEle, Ele_Earth, getequippedoptioninfo(IT_OPT_VALUE), BF_MAGIC); ">
},
{
	Id: 61
	Name: "MDAMAGE_PROPERTY_GROUND_TARGET"
	Script: <" bonus2(bMagicAddEle, Ele_Earth, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 62
	Name: "MDAMAGE_PROPERTY_FIRE_USER"
	Script: <" bonus3(bSubEle, Ele_Fire, getequippedoptioninfo(IT_OPT_VALUE), BF_MAGIC); ">
},
{
	Id: 63
	Name: "MDAMAGE_PROPERTY_FIRE_TARGET"
	Script: <" bonus2(bMagicAddEle, Ele_Fire, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 64
	Name: "MDAMAGE_PROPERTY_WIND_USER"
	Script: <" bonus3(bSubEle, Ele_Wind, getequippedoptioninfo(IT_OPT_VALUE), BF_MAGIC); ">
},
{
	Id: 65
	Name: "MDAMAGE_PROPERTY_WIND_TARGET"
	Script: <" bonus2(bMagicAddEle, Ele_Wind, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 66
	Name: "MDAMAGE_PROPERTY_POISON_USER"
	Script: <" bonus3(bSubEle, Ele_Poison, getequippedoptioninfo(IT_OPT_VALUE), BF_MAGIC); ">
},
{
	Id: 67
	Name: "MDAMAGE_PROPERTY_POISON_TARGET"
	Script: <" bonus2(bMagicAddEle, Ele_Poison, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 68
	Name: "MDAMAGE_PROPERTY_SAINT_USER"
	Script: <" bonus3(bSubEle, Ele_Holy, getequippedoptioninfo(IT_OPT_VALUE), BF_MAGIC); ">
},
{
	Id: 69
	Name: "MDAMAGE_PROPERTY_SAINT_TARGET"
	Script: <" bonus2(bMagicAddEle, Ele_Holy, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 70
	Name: "MDAMAGE_PROPERTY_DARKNESS_USER"
	Script: <" bonus3(bSubEle, Ele_Dark, getequippedoptioninfo(IT_OPT_VALUE), BF_MAGIC); ">
},
{
	Id: 71
	Name: "MDAMAGE_PROPERTY_DARKNESS_TARGET"
	Script: <" bonus2(bMagicAddEle, Ele_Dark, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 72
	Name: "MDAMAGE_PROPERTY_TELEKINESIS_USER"
	Script: <" bonus3(bSubEle, Ele_Ghost, getequippedoptioninfo(IT_OPT_VALUE), BF_MAGIC); ">
},
{
	Id: 73
	Name: "MDAMAGE_PROPERTY_TELEKINESIS_TARGET"
	Script: <" bonus2(bMagicAddEle, Ele_Ghost, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 74
	Name: "MDAMAGE_PROPERTY_UNDEAD_USER"
	Script: <" bonus3(bSubEle, Ele_Undead, getequippedoptioninfo(IT_OPT_VALUE), BF_MAGIC); ">
},
{
	Id: 75
	Name: "MDAMAGE_PROPERTY_UNDEAD_TARGET"
	Script: <" bonus2(bMagicAddEle, Ele_Undead, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 76
	Name: "BODY_ATTR_NOTHING"
	Script: <" bonus(bDefEle, Ele_Neutral); ">
},
{
	Id: 77
	Name: "BODY_ATTR_WATER"
	Script: <" bonus(bDefEle, Ele_Water); ">
},
{
	Id: 78
	Name: "BODY_ATTR_GROUND"
	Script: <" bonus(bDefEle, Ele_Earth); ">
},
{
	Id: 79
	Name: "BODY_ATTR_FIRE"
	Script: <" bonus(bDefEle, Ele_Fire); ">
},
{
	Id: 80
	Name: "BODY_ATTR_WIND"
	Script: <" bonus(bDefEle, Ele_Wind); ">
},
{
	Id: 81
	Name: "BODY_ATTR_POISON"
	Script: <" bonus(bDefEle, Ele_Poison); ">
},
{
	Id: 82
	Name: "BODY_ATTR_SAINT"
	Script: <" bonus(bDefEle, Ele_Holy); ">
},
{
	Id: 83
	Name: "BODY_ATTR_DARKNESS"
	Script: <" bonus(bDefEle, Ele_Dark); ">
},
{
	Id: 84
	Name: "BODY_ATTR_TELEKINESIS"
	Script: <" bonus(bDefEle, Ele_Ghost); ">
},
{
	Id: 85
	Name: "BODY_ATTR_UNDEAD"
	Script: <" bonus(bDefEle, Ele_Undead); ">
},
{
	Id: 86
	Name: "BODY_ATTR_ALL"
	Script: <" /* Needs more info */ ">
},
{
	Id: 87
	Name: "RACE_TOLERACE_NOTHING"
	Script: <"
		if (RENEWAL)
			bonus2(bAddRaceTolerance, RC_Formless, getequippedoptioninfo(IT_OPT_VALUE));
		else
			bonus2(bSubRace, RC_Formless, getequippedoptioninfo(IT_OPT_VALUE));
	">
},
{
	Id: 88
	Name: "RACE_TOLERACE_UNDEAD"
	Script: <"
		if (RENEWAL)
			bonus2(bAddRaceTolerance, RC_Undead, getequippedoptioninfo(IT_OPT_VALUE));
		else
			bonus2(bSubRace, RC_Undead, getequippedoptioninfo(IT_OPT_VALUE));
	">
},
{
	Id: 89
	Name: "RACE_TOLERACE_ANIMAL"
	Script: <"
		if (RENEWAL)
			bonus2(bAddRaceTolerance, RC_Brute, getequippedoptioninfo(IT_OPT_VALUE));
		else
			bonus2(bSubRace, RC_Brute, getequippedoptioninfo(IT_OPT_VALUE));
	">
},
{
	Id: 90
	Name: "RACE_TOLERACE_PLANT"
	Script: <"
		if (RENEWAL)
			bonus2(bAddRaceTolerance, RC_Plant, getequippedoptioninfo(IT_OPT_VALUE));
		else
			bonus2(bSubRace, RC_Plant, getequippedoptioninfo(IT_OPT_VALUE));
	">
},
{
	Id: 91
	Name: "RACE_TOLERACE_INSECT"
	Script: <"
		if (RENEWAL)
			bonus2(bAddRaceTolerance, RC_Insect, getequippedoptioninfo(IT_OPT_VALUE));
		else
			bonus2(bSubRace, RC_Insect, getequippedoptioninfo(IT_OPT_VALUE));
	">
},
{
	Id: 92
	Name: "RACE_TOLERACE_FISHS"
	Script: <"
		if (RENEWAL)
			bonus2(bAddRaceTolerance, RC_Fish, getequippedoptioninfo(IT_OPT_VALUE));
		else
			bonus2(bSubRace, RC_Fish, getequippedoptioninfo(IT_OPT_VALUE));
	">
},
{
	Id: 93
	Name: "RACE_TOLERACE_DEVIL"
	Script: <"
		if (RENEWAL)
			bonus2(bAddRaceTolerance, RC_Demon, getequippedoptioninfo(IT_OPT_VALUE));
		else
			bonus2(bSubRace, RC_Demon, getequippedoptioninfo(IT_OPT_VALUE));
	">
},
{
	Id: 94
	Name: "RACE_TOLERACE_HUMAN"
	Script: <"
		if (RENEWAL)
			bonus2(bAddRaceTolerance, RC_DemiPlayer, getequippedoptioninfo(IT_OPT_VALUE));
		else
			bonus2(bSubRace, RC_DemiPlayer, getequippedoptioninfo(IT_OPT_VALUE));
	">
},
{
	Id: 95
	Name: "RACE_TOLERACE_ANGEL"
	Script: <"
		if (RENEWAL)
			bonus2(bAddRaceTolerance, RC_Angel, getequippedoptioninfo(IT_OPT_VALUE));
		else
			bonus2(bSubRace, RC_Angel, getequippedoptioninfo(IT_OPT_VALUE));
	">
},
{
	Id: 96
	Name: "RACE_TOLERACE_DRAGON"
	Script: <"
		if (RENEWAL)
			bonus2(bAddRaceTolerance, RC_Dragon, getequippedoptioninfo(IT_OPT_VALUE));
		else
			bonus2(bSubRace, RC_Dragon, getequippedoptioninfo(IT_OPT_VALUE));
	">
},
{
	Id: 97
	Name: "RACE_DAMAGE_NOTHING"
	Script: <" bonus2(bAddRace, RC_Formless, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 98
	Name: "RACE_DAMAGE_UNDEAD"
	Script: <" bonus2(bAddRace, RC_Undead, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 99
	Name: "RACE_DAMAGE_ANIMAL"
	Script: <" bonus2(bAddRace, RC_Brute, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 100
	Name: "RACE_DAMAGE_PLANT"
	Script: <" bonus2(bAddRace, RC_Plant, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 101
	Name: "RACE_DAMAGE_INSECT"
	Script: <" bonus2(bAddRace, RC_Insect, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 102
	Name: "RACE_DAMAGE_FISHS"
	Script: <" bonus2(bAddRace, RC_Fish, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 103
	Name: "RACE_DAMAGE_DEVIL"
	Script: <" bonus2(bAddRace, RC_Demon, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 104
	Name: "RACE_DAMAGE_HUMAN"
	Script: <" bonus2(bAddRace, RC_DemiPlayer, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 105
	Name: "RACE_DAMAGE_ANGEL"
	Script: <" bonus2(bAddRace, RC_Angel, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 106
	Name: "RACE_DAMAGE_DRAGON"
	Script: <" bonus2(bAddRace, RC_Dragon, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 107
	Name: "RACE_MDAMAGE_NOTHING"
	Script: <" bonus2(bMagicAddRace, RC_Formless, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 108
	Name: "RACE_MDAMAGE_UNDEAD"
	Script: <" bonus2(bMagicAddRace, RC_Undead, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 109
	Name: "RACE_MDAMAGE_ANIMAL"
	Script: <" bonus2(bMagicAddRace, RC_Brute, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 110
	Name: "RACE_MDAMAGE_PLANT"
	Script: <" bonus2(bMagicAddRace, RC_Plant, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 111
	Name: "RACE_MDAMAGE_INSECT"
	Script: <" bonus2(bMagicAddRace, RC_Insect, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 112
	Name: "RACE_MDAMAGE_FISHS"
	Script: <" bonus2(bMagicAddRace, RC_Fish, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 113
	Name: "RACE_MDAMAGE_DEVIL"
	Script: <" bonus2(bMagicAddRace, RC_Demon, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 114
	Name: "RACE_MDAMAGE_HUMAN"
	Script: <" bonus2(bMagicAddRace, RC_DemiPlayer, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 115
	Name: "RACE_MDAMAGE_ANGEL"
	Script: <" bonus2(bMagicAddRace, RC_Angel, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 116
	Name: "RACE_MDAMAGE_DRAGON"
	Script: <" bonus2(bMagicAddRace, RC_Dragon, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 117
	Name: "RACE_CRI_PERCENT_NOTHING"
	Script: <" bonus2(bCriticalAddRace, RC_Formless, getequippedoptioninfo(IT_OPT_VALUE) / 10); ">
},
{
	Id: 118
	Name: "RACE_CRI_PERCENT_UNDEAD"
	Script: <" bonus2(bCriticalAddRace, RC_Undead, getequippedoptioninfo(IT_OPT_VALUE) / 10); ">
},
{
	Id: 119
	Name: "RACE_CRI_PERCENT_ANIMAL"
	Script: <" bonus2(bCriticalAddRace, RC_Brute, getequippedoptioninfo(IT_OPT_VALUE) / 10); ">
},
{
	Id: 120
	Name: "RACE_CRI_PERCENT_PLANT"
	Script: <" bonus2(bCriticalAddRace, RC_Plant, getequippedoptioninfo(IT_OPT_VALUE) / 10); ">
},
{
	Id: 121
	Name: "RACE_CRI_PERCENT_INSECT"
	Script: <" bonus2(bCriticalAddRace, RC_Insect, getequippedoptioninfo(IT_OPT_VALUE) / 10); ">
},
{
	Id: 122
	Name: "RACE_CRI_PERCENT_FISHS"
	Script: <" bonus2(bCriticalAddRace, RC_Fish, getequippedoptioninfo(IT_OPT_VALUE) / 10); ">
},
{
	Id: 123
	Name: "RACE_CRI_PERCENT_DEVIL"
	Script: <" bonus2(bCriticalAddRace, RC_Demon, getequippedoptioninfo(IT_OPT_VALUE) / 10); ">
},
{
	Id: 124
	Name: "RACE_CRI_PERCENT_HUMAN"
	Script: <" bonus2(bCriticalAddRace, RC_DemiPlayer, getequippedoptioninfo(IT_OPT_VALUE) / 10); ">
},
{
	Id: 125
	Name: "RACE_CRI_PERCENT_ANGEL"
	Script: <" bonus2(bCriticalAddRace, RC_Angel, getequippedoptioninfo(IT_OPT_VALUE) / 10); ">
},
{
	Id: 126
	Name: "RACE_CRI_PERCENT_DRAGON"
	Script: <" bonus2(bCriticalAddRace, RC_Dragon, getequippedoptioninfo(IT_OPT_VALUE) / 10); ">
},
{
	Id: 127
	Name: "RACE_IGNORE_DEF_PERCENT_NOTHING"
	Script: <" bonus2(bIgnoreDefRaceRate, RC_Formless, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 128
	Name: "RACE_IGNORE_DEF_PERCENT_UNDEAD"
	Script: <" bonus2(bIgnoreDefRaceRate, RC_Undead, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 129
	Name: "RACE_IGNORE_DEF_PERCENT_ANIMAL"
	Script: <" bonus2(bIgnoreDefRaceRate, RC_Brute, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 130
	Name: "RACE_IGNORE_DEF_PERCENT_PLANT"
	Script: <" bonus2(bIgnoreDefRaceRate, RC_Plant, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 131
	Name: "RACE_IGNORE_DEF_PERCENT_INSECT"
	Script: <" bonus2(bIgnoreDefRaceRate, RC_Insect, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 132
	Name: "RACE_IGNORE_DEF_PERCENT_FISHS"
	Script: <" bonus2(bIgnoreDefRaceRate, RC_Fish, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 133
	Name: "RACE_IGNORE_DEF_PERCENT_DEVIL"
	Script: <" bonus2(bIgnoreDefRaceRate, RC_Demon, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 134
	Name: "RACE_IGNORE_DEF_PERCENT_HUMAN"
	Script: <" bonus2(bIgnoreDefRaceRate, RC_DemiPlayer, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 135
	Name: "RACE_IGNORE_DEF_PERCENT_ANGEL"
	Script: <" bonus2(bIgnoreDefRaceRate, RC_Angel, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 136
	Name: "RACE_IGNORE_DEF_PERCENT_DRAGON"
	Script: <" bonus2(bIgnoreDefRaceRate, RC_Dragon, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 137
	Name: "RACE_IGNORE_MDEF_PERCENT_NOTHING"
	Script: <" bonus2(bIgnoreMdefRaceRate, RC_Formless, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 138
	Name: "RACE_IGNORE_MDEF_PERCENT_UNDEAD"
	Script: <" bonus2(bIgnoreMdefRaceRate, RC_Undead, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 139
	Name: "RACE_IGNORE_MDEF_PERCENT_ANIMAL"
	Script: <" bonus2(bIgnoreMdefRaceRate, RC_Brute, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 140
	Name: "RACE_IGNORE_MDEF_PERCENT_PLANT"
	Script: <" bonus2(bIgnoreMdefRaceRate, RC_Plant, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 141
	Name: "RACE_IGNORE_MDEF_PERCENT_INSECT"
	Script: <" bonus2(bIgnoreMdefRaceRate, RC_Insect, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 142
	Name: "RACE_IGNORE_MDEF_PERCENT_FISHS"
	Script: <" bonus2(bIgnoreMdefRaceRate, RC_Fish, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 143
	Name: "RACE_IGNORE_MDEF_PERCENT_DEVIL"
	Script: <" bonus2(bIgnoreMdefRaceRate, RC_Demon, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 144
	Name: "RACE_IGNORE_MDEF_PERCENT_HUMAN"
	Script: <" bonus2(bIgnoreMdefRaceRate, RC_DemiPlayer, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 145
	Name: "RACE_IGNORE_MDEF_PERCENT_ANGEL"
	Script: <" bonus2(bIgnoreMdefRaceRate, RC_Angel, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 146
	Name: "RACE_IGNORE_MDEF_PERCENT_DRAGON"
	Script: <" bonus2(bIgnoreMdefRaceRate, RC_Dragon, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 147
	Name: "CLASS_DAMAGE_NORMAL_TARGET"
	Script: <" bonus2(bAddClass, Class_Normal, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 148
	Name: "CLASS_DAMAGE_BOSS_TARGET"
	Script: <" bonus2(bAddClass, Class_Boss, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 149
	Name: "CLASS_DAMAGE_NORMAL_USER"
	Script: <" bonus2(bSubClass, Class_Normal, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 150
	Name: "CLASS_DAMAGE_BOSS_USER"
	Script: <" bonus2(bSubClass, Class_Boss, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 151
	Name: "CLASS_MDAMAGE_NORMAL"
	Script: <" bonus2(bMagicAddClass, Class_Normal, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 152
	Name: "CLASS_MDAMAGE_BOSS"
	Script: <" bonus2(bMagicAddClass, Class_Boss, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 153
	Name: "CLASS_IGNORE_DEF_PERCENT_NORMAL"
	Script: <" bonus2(bIgnoreDefClassRate, Class_Normal, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 154
	Name: "CLASS_IGNORE_DEF_PERCENT_BOSS"
	Script: <" bonus2(bIgnoreDefClassRate, Class_Boss, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 155
	Name: "CLASS_IGNORE_MDEF_PERCENT_NORMAL"
	Script: <" bonus2(bIgnoreMdefClassRate, Class_Normal, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 156
	Name: "CLASS_IGNORE_MDEF_PERCENT_BOSS"
	Script: <" bonus2(bIgnoreMdefClassRate, Class_Boss, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 157
	Name: "DAMAGE_SIZE_SMALL_TARGET"
	Script: <" bonus2(bAddSize, Size_Small, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 158
	Name: "DAMAGE_SIZE_MIDIUM_TARGET"
	Script: <" bonus2(bAddSize, Size_Medium, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 159
	Name: "DAMAGE_SIZE_LARGE_TARGET"
	Script: <" bonus2(bAddSize, Size_Large, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 160
	Name: "DAMAGE_SIZE_SMALL_USER"
	Script: <" bonus2(bSubSize, Size_Small, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 161
	Name: "DAMAGE_SIZE_MIDIUM_USER"
	Script: <" bonus2(bSubSize, Size_Medium, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 162
	Name: "DAMAGE_SIZE_LARGE_USER"
	Script: <" bonus2(bSubSize, Size_Large, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 163
	Name: "DAMAGE_SIZE_PERFECT"
	Script: <" bonus(bNoSizeFix, 1); ">
},
{
	Id: 164
	Name: "DAMAGE_CRI_TARGET"
	Script: <" bonus(bCritAtkRate, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 165
	Name: "DAMAGE_CRI_USER"
	Script: <" bonus(bCriticalDef, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 166
	Name: "RANGE_ATTACK_DAMAGE_TARGET"
	Script: <" bonus(bLongAtkRate, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 167
	Name: "RANGE_ATTACK_DAMAGE_USER"
	Script: <" bonus(bLongAtkDef, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 168
	Name: "HEAL_VALUE"
	Script: <" bonus(bHealPower, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 169
	Name: "HEAL_MODIFY_PERCENT"
	Script: <" bonus(bHealPower2, getequippedoptioninfo(IT_OPT_VALUE)); ">
},
{
	Id: 170
	Name: "DEC_SPELL_CAST_TIME"
	Script: <" bonus(bVariableCastrate, -(getequippedoptioninfo(IT_OPT_VALUE))); ">
},
{
	Id: 171
	Name: "DEC_SPELL_DELAY_TIME"
	Script: <" bonus(bDelayrate, -(getequippedoptioninfo(IT_OPT_VALUE))); ">
},
{
	Id: 172
	Name: "DEC_SP_CONSUMPTION"
	Script: <" bonus(bUseSPrate, -(getequippedoptioninfo(IT_OPT_VALUE))); ">
},
{
	Id: 173
	Name: "HP_DRAIN"
	Script: <" /* Needs more info */ ">
},
{
	Id: 174
	Name: "SP_DRAIN"
	Script: <" /* Needs more info */ ">
},
{
	Id: 175
	Name: "WEAPON_ATTR_NOTHING"
	Script: <" bonus(bAtkEle, Ele_Neutral); ">
},
{
	Id: 176
	Name: "WEAPON_ATTR_WATER"
	Script: <" bonus(bAtkEle, Ele_Water); ">
},
{
	Id: 177
	Name: "WEAPON_ATTR_GROUND"
	Script: <" bonus(bAtkEle, Ele_Earth); ">
},
{
	Id: 178
	Name: "WEAPON_ATTR_FIRE"
	Script: <" bonus(bAtkEle, Ele_Fire); ">
},
{
	Id: 179
	Name: "WEAPON_ATTR_WIND"
	Script: <" bonus(bAtkEle, Ele_Wind); ">
},
{
	Id: 180
	Name: "WEAPON_ATTR_POISON"
	Script: <" bonus(bAtkEle, Ele_Poison); ">
},
{
	Id: 181
	Name: "WEAPON_ATTR_SAINT"
	Script: <" bonus(bAtkEle, Ele_Holy); ">
},
{
	Id: 182
	Name: "WEAPON_ATTR_DARKNESS"
	Script: <" bonus(bAtkEle, Ele_Dark); ">
},
{
	Id: 183
	Name: "WEAPON_ATTR_TELEKINESIS"
	Script: <" bonus(bAtkEle, Ele_Ghost); ">
},
{
	Id: 184
	Name: "WEAPON_ATTR_UNDEAD"
	Script: <" bonus(bAtkEle, Ele_Undead); ">
},
{
	Id: 185
	Name: "WEAPON_INDESTRUCTIBLE"
	Script: <" bonus(bUnbreakableWeapon, 1); ">
},
{
	Id: 186
	Name: "BODY_INDESTRUCTIBLE"
	Script: <" bonus(bUnbreakableArmor, 1); ">
}
)
